Failed To Open Geoip File Tor

  1. Failed To Open Geoip File Torrent
  2. Failed To Open Geoip File Torque
  3. Failed To Open Geoip File Toronto
  4. Failed To Open Geoip File Torrance
  5. Failed To Open Geoip File Tornado

Since I have hit this issue myself with 4.10.1 just today after uninstalling an old version of VS2013 and adding common tools + C++ to VS2015 I wanted to share my findings.

I an using the 'Project Launcher' to make my deployment as detailed here... https://docs.unrealengine.com/latest/INT/Engine/Deployment/Releasing/index.html

I missed the file systemd uses to choose who's the process owner. Course, I could edit /usr/lib/systemd/system/tor.service such that root will become the process. Feb 04, 2011  Tor is checking this directory and failing: Apr 25 01:13:09.076 [Warning] Failed to open GEOIP file C: Users *snip* AppData Roaming tor geoip. We've been configured to see which countries can access us as a bridge, and we need GEOIP information to tell which countries clients are in.

I have not modified any of the project setting build options (It's a little confusing how you have both project setting build/package options and the 'Project Launcher'?)

Failed To Open Geoip File Torrent

'[Warning] Failed to open GEOIP file C: Users administrator AppData Roaming tor geoip. We've been configured to see which countries can access us as a bridge, and we need GEOIP information to tell which countries clients are in.' Previously I copied the GeoIP file from the admins Roaming tor to the limited user Roaming tor after every update. The geoip_load_file() function has no test coverage. As a demo at the hackfest, I worked with Juga to fix that situation. Please review branch geoip_testing in my public repository. Tor's geoip6 file in TBB-3.5-rc1 is hardcoded to a gitian-builder path → tor's geoip6 file is missing in TBB-3.5-rc1 and hardcoded to a gitian-builder path One problem, as I see it, is that we don't ship the geoip6 file at all in the TBB 3.x bundles.

Failed To Open Geoip File Torque

Yesterday (Pre VS2015) I could build the 'Shipping' deployment with no issues. Today (VS2015) its a no go.

I have found that the following is true. (Assume my project is called 'Project' for the following)

The file 'ProjectSavedStagedBuildsWindowsNoEditorProject.exe' creates an instance of 'ProjectSavedStagedBuildsWindowsNoEditorProjectBinariesWin64Project-Win64-Shipping.exe' and this instance throws the error 'Failed to open descriptor file. '../../../Project-Win32-Shipping/Project-Win32-Shipping.uproject'

After spending some time looking the UE4 source code I came to the conclusion that the 'Project-Win64-Shipping.exe' that is being instanced is using its own file name to determine the project name and in turn the path to the '.uproject' file. Unfortunately since the file name of the '.exe' is not 'Project.exe' it cannot find it.

I then tested this out by changing the file name from 'Project-Win64-Shipping.exe' to 'Project.exe' and ran it directly, bypassing the other tiny 'Project.exe' file a couple of directories above. Low and behold the renamed file ran fine and did not throw the infamous 'Failed to open descriptor file' error.

Failed To Open Geoip File Toronto

The only remaining issue after doing this was that the file 'ProjectSavedStagedBuildsWindowsNoEditorProject.exe' now throws a new error about not being able to find the 'Project-Win64-Shipping.exe' file since I have renamed it.

The issue does not happen with a development build since the output file is named correctly 'ProjectSavedStagedBuildsWindowsNoEditorProjectBinariesWin64Project.exe' allowing the '.uproject' file to be found and the smaller 'Project.exe' file to instance it.

The issue is also resolved by renaming the project folder and '.uproject' file from 'Project' to 'Project-Win64-Shipping' but this is very ugly and I refuse to accept this as the true solution.

I think the 'UnrealBuild' tool is at fault, but I have not debugged it. https://github.com/EpicGames/UnrealEngine/tree/ab9713f2c0346236b0fdd271d3304cf0991d23de/Engine/Source/Programs/UnrealBuildTool

Just my findings, not an answer but hopefully helps get to one.

Failed To Open Geoip File Torrance

#5927closeddefect (fixed)

Reported by:Owned by:
Priority: Very High Milestone:
Component: Applications/Tor bundles/installation Version: Vidalia: 0.2.21
Severity: Keywords:
Cc: Actual Points:
Parent ID: #4347 Points:
Reviewer: Sponsor:

Description

Child Tickets

Change History (13)

Geoip

comment:1 Changed 7 years ago by

comment:2 Changed 7 years ago by

comment:3 Changed 7 years ago by

Cc:cccs1@… added
Priority:normalmajor
Version:Vidalia: 0.2.19

comment:4 Changed 7 years ago by

comment:5 Changed 7 years ago by

comment:6 Changed 7 years ago by

comment:7 Changed 7 years ago by

comment:8 Changed 7 years ago by

comment:9 Changed 7 years ago by

comment:10 Changed 6 years ago by

Priority:majorcritical
Version:Vidalia: 0.2.19Vidalia: 0.2.21

comment:11 Changed 5 years ago by

comment:12 Changed 5 years ago by

Failed To Open Geoip File Tornado

comment:13 Changed 4 years ago by

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