50 Product Designs Concept Manufacture Pdf To Word

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This page contains both a set of sample assignments from the class as well as the assignment guidelines. These assignments culminate in a final project, examples of which can be seen in the projects section.

Sample Assignments

Sample Assignments from Previous Semesters

All sample assignments are courtesy of the students named and used with permission.

13+ Product Strategy Templates – Free Sample, Example, Format Download! A product strategy is the ultimate vision of the product which also explains the direction of your product efforts. A product strategy template is similar to a roadmap which has all destinations earmarked. Process: 50 Product Designs from Concept to Manufacture. By Jennifer Hudson (published by Laurence King) is the same experience, but for products. Well, almost. Well, almost. Process explores the inspiration behind each designer and product before leading into an.

Sample Assignment 1 - Design Project Proposal I (PDF)

Sample Assignment 1 - Design Project Proposal II (PDF)

Sample Assignment 1 - Design Project Proposal III (PDF)

Sample Assignment 1 - Design Project Proposal IV (PDF)

Sample Assignment 2 - Lane Ballard, Tom Burns, John Celmins, Paul Glomski, Amber Mazooji, Minja Penttila, Chris Piscitelli, Tomer Posner (PDF)

Sample Assignment 3 - Lane Ballard, Tom Burns, John Celmins, Paul Glomski, Amber Mazooji, Minja Penttila, Chris Piscitelli, Tomer Posner (PDF - 1.2MB)

Sample Assignment 4 - Lane Ballard, Tom Burns, John Celmins, Paul Glomski, Amber Mazooji, Minja Penttila, Chris Piscitelli, Tomer Posner (PDF)

Sample Assignment 5 - Lane Ballard, Tom Burns, John Celmins, Paul Glomski, Amber Mazooji, Minja Penttila, Chris Piscitelli, Tomer Posner (PDF)

Sample Assignment 6 - Lane Ballard, Tom Burns, John Celmins, Paul Glomski, Amber Mazooji, Minja Penttila, Chris Piscitelli, Tomer Posner (PDF - 3.3MB)

Sample Assignment 7 - Lane Ballard, Tom Burns, John Celmins, Paul Glomski, Amber Mazooji, Minja Penttila, Chris Piscitelli, Tomer Posner (PDF)

Assignment Guidelines

50 product designs concept manufacture pdf to word converter

Assignment 1: Project Proposal

Assignment 1 is the only individual assignment for this class. Only students that complete this assignment will be allowed to stay enrolled in this class. Please refer also to the Guidelines for Projects in the projects section, to assist you with both, identifying appropriate project proposals and selecting among the proposed projects. Exercises 2 and 3 in chapter 4 of the textbook can also serve as a starting point for project proposals.

Assignment 1a: Proposal Handout

Prepare a project proposal in any format that fits on one 8.5x11 page (one side only). Sample proposals from previous classes are available above. We will photocopy the proposals and distribute them in Ses #3. Proposals should include:

  • A brief, descriptive project title (2-4 words). This is critical!
  • The 3 nearest competitors (existing solutions) and price.
  • Your name, phone number, email, department/degree program, and year.
  • A description of the product opportunity you have identified. Your description may include any of the following: Documentation of the market need, shortcomings of existing competitive products, and definition of the target market and its size.
  • Please do not present any of your own product ideas or solutions at this point; our strict focus in this phase of the course is on the market opportunity and not on solution concepts.

Assignment 1b: Proposal Presentation

Prepare a 50-second presentation to be delivered in class. Your presentation should include:

  • A verbal or visual demonstration of the product opportunity you have described in your proposal. Given that the audience will be able to read your proposal at their leisure, you might spend your time explaining the richness of the market opportunity and demonstrating the existing competitive products.
  • Convincing arguments why your classmates should vote for your product proposal.
  • Any special skills or assets you have (marketing expertise, access to a shop, materials, electronics wizardry, etc.)

Showing one or two overhead slides is recommended. You may also use video. However, note that the 50-second time constraint will be ruthlessly enforced. A low tech approach is therefore typically more efficient.

Assignment 1c: Project Preferences

Submit your project preferences on a project selection card. List the ten projects you would most like to work on, in order of preference. If you would like to work with a particular group of classmates (up to 4), you should all list the exact same project preferences and clip your cards together. We will assign the rest of the team. Team and project assignments will be sent by email to the class no later than the next week. You are not required to select your own project proposal. However, if your proposal is selected, you will only be assigned to it if you have listed it with a high enough preference.

Team Assignments

With the exception of Assignment 8, all team assignments must be handed in at the beginning of the class session in which they are due. Assignment 8 does not require the submission of any written material; instead the teams will show their α-prototype to their advisors. The assignments are intended to pace the development process for your product. Since there is virtually no slack in this schedule the assignments must be completed on or before the scheduled due date in order to maintain the project schedule. All, but the first assignment, are to be completed as a team.

Guidelines for Team Assignments

Please adhere to the following guidelines for your team assignments:

  • Be concise. Most assignments can be completed in very few pages. One exception to this guideline is concept sketches, which should be formatted with one concept per page.
  • Please provide a short (less than one page) description of the process your group adopted in completing the assignment. However, there is no need to repeat a summary of the textbook if you adopt the exact approach in the text. In particular, please comment on what worked well and what did not.
  • Combine all your work in one Microsoft® PowerPoint® file. (Occasionally, we will ask teams to give ad hoc presentations of their homework to exhibit best practices and pitfalls).
  • Hand in three copies for your team so that the course faculty can provide comments. Keep a copy for your records.

Assignment 2: Mission Statement and Customer Needs List

  • Describe your team's processes for getting organized and for identifying customer needs. Comment on this process and on your results.
  • Write a mission statement for your project team as described in chapter 3. From now on, please include your mission statement on all remaining assignments. If you have decided to change your mission statement, please indicate so and explain your reasoning.
  • Develop an organized list of customer needs for your product as described in chapter 4.
  • Also hand in a copy of the original project proposal from Ses #3, even if you have already modified the description of this opportunity in your team's mission.
  • You do not need to have completed an importance survey by this time, although if you feel the need to further understand preferences and tradeoffs, you should do this soon and turn it in for review.

Assignment 3: Concept Sketches, Target Specifications and Patent Review

  • Describe some of the steps of your concept generation and target specifications processes. Comment on the process and the results.
  • Hand in sketches and bullet-point descriptions of 10 to 20 alternative concepts for your product. For each sketch, note which of the important customer needs it addresses and which it does not.
  • Choose a few (perhaps 3 or 4) critical customer needs from your list. For these critical few, prepare a list of the target specifications and provide documentation to support these decisions.
  • Perform a preliminary patent review searching on United States Patent and Trademark Office for any prior art and related ideas. Briefly describe the 3 closest matches and attach appropriate material from the Web site.

Assignment 4: Preliminary Concept Selection and Schedule

  • Hand in sketches of the two or three concepts you believe are most promising.
  • Show the concept selection matrix (screening or scoring) that you used to make these choices. Include a simple description or sketch of each of the concept alternatives considered.
  • Prepare a list of the key uncertainties or questions you still need to address to determine the viability of your product. For each one, specify an associated plan of action (such as analysis, mock ups, interviews, experiments, etc.).
  • Draft a schedule in Gantt-chart form (see p. 335 of the text) showing the plan of work to complete the project over the next two months. Include at least the following activities: detail design, materials and components selection, vendor selection, procurement of materials and components, testing, and completion of assignments.
  • Describe your team's process. Comment on the process and the results.

Assignment 5: Review: Final Concept and Model

  • For the Faculty Project Consulting in Ses #13, bring in and discuss some form of proof of concept to demonstrate that you will be able to overcome your key challenges.
  • Prepare a 15-minute presentation of your (single) selected product concept. The presentation should include a review of your mission statement, customer needs, selected concept, and your key target specifications.
  • As part of your presentation, demonstrate some form of 'proof-of-concept' prototype model.
  • Hand in a one-page description and sketch of your selected concept.
  • Describe your team's process. Comment on the process and the results.

Assignment 6: Drawings, Plans, and Revised Schedule

  • Prepare an assembly drawing of the alpha prototype you intend to build. An assembly drawing shows all the parts in their assembled positions.
  • Prepare dimensioned sketches of each piece part for your planned prototype. Include documentation showing how you arrived at critical dimensions (a stress calculation may be needed, for example).
  • Include a bill of materials indicating whether the prototype parts will be purchased or fabricated, and a description of the assembly process. Indicate the material and fabrication process you have selected for each prototype part.
  • Provide photocopies of the vendor specification sheets for the purchased materials and components. On catalog pages, identify which items you have selected for purchase.
  • List the Web resources and vendors you have found to be helpful.
  • Make a drawing or sketch of the production version of the product. Describe the differences between the prototype you will build and the production product. Briefly explain how the production product would be manufactured.
  • Summarize the important decisions you have made since the previous assignment. Describe your prototyping plans. By this time, you should have price quotes and should be ready to place orders for any parts to be fabricated or purchased.
  • Revise the schedule of your project work for the remaining weeks. Include your planned design work, vendor interactions, prototyping, testing, redesign, photography, and preparation of the presentation.
  • Describe your team's process. Comment on the process and the results.

Assignment 7: Financial Model

  • Prepare a financial model. Explain the scenario you are analyzing (startup activity, established manufacturer, etc.). Document the assumptions you have made in the analysis. Note that you will require estimates for the production tooling and variable costs.
  • Perform a sensitivity analysis of the key financial uncertainties you face.
  • Describe your team's process, including a brief status report on your prototyping and testing progress.

Assignment 8: Alpha Prototype

  • You should be testing your product prototype by this time. Show your prototype hardware to your team advisor and faculty during the Faculty Project Consulting. No report is to be turned in this week.

Assignment 9: Final Presentation and Demonstration

  • Prepare a 20-minute presentation describing and demonstrating your product. Your presentation should concentrate on the product itself, although you may wish to emphasize any particularly impressive portions of your development process. An effective presentation includes color photographs or video presentation along with a live display of the hardware. This presentation should be of the quality you would make to convince a top management group to purchase the rights to your product or to fund its final development and launch. A panel of experts will observe your presentations and evaluate the products. Be prepared to answer questions about all aspects of your project.
  • Create and demonstrate a Web page designed to promote your product (optional).
  • Turn in a copy of the (slide) presentation (and files for the optional Web page).
  • Turn in several high-quality digital photos of the prototype hardware. Be sure to include photos of the product in use.

Team Surveys

In the middle and at the end of the semester, each student must fill out a survey of his or her team and its members. The purpose of the evaluations is threefold. First, they help teams spot unbefitting team dynamics early on and take corresponding corrective action. Second, they present an opportunity to provide and receive individual feedback and determine personal strength and growth opportunities. Third, they are part of a long term study on the effectiveness on product development teams.

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50 Product Designs Concept Manufacture Pdf To Word

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An iPod, an industrially designed product.
Manufacture
KitchenAid 5 qt. Stand Mixer, designed in 1937 by Egmont Arens, remains very successful today
Western Electric Model 302 telephone, found throughout the United States from 1937 until the introduction of touch-tone dialing.[1]
Calculator Olivetti Divisumma 24 designed in 1956 by Marcello Nizzoli

Industrial design is a process of design applied to products that are to be manufactured through techniques of mass production.[2][3] Its key characteristic is that design is separated from manufacture: the creative act of determining and defining a product's form and features takes place in advance of the physical act of making a product, which consists purely of repeated, often automated, replication.[4][5] This distinguishes industrial design from craft-based design, where the form of the product is determined by the product's creator at the time of its creation.[6]

All manufactured products are the result of a design process, but the nature of this process can take many forms: it can be conducted by an individual or a large team; it can emphasize intuitive creativity or calculated scientific decision-making, and often emphasizes both at the same time; and it can be influenced by factors as varied as materials, production processes, business strategy, and prevailing social, commercial, or aesthetic attitudes.[4] The role of an industrial designer is to create and execute design solutions for problems of form, function, usability, physical ergonomics, marketing, brand development, sustainability, and sales.[7]

  • 1History
  • 2Education
  • 9References

History[edit]

Precursors[edit]

For several millennia before the onset of industrialisation, design, technical expertise, and manufacturing were often done by individuals craftsmen, who determined the form of a product at the point of its creation, according to their own manual skill, the requirements of their clients, experience accumulated through their own experimentation, and knowledge passed on to them through training or apprenticeship.[6]

The division of labour that underlies the practice of industrial design did have precedents in the pre-industrial era.[2] The growth of trade in the medieval period led to the emergence of large workshops in cities such as Florence, Venice, Nuremberg and Bruges, where groups of more specialized craftsmen made objects with common forms through the repetitive duplication of models which defined by their shared training and technique.[8] Competitive pressures in the early 16th century led to the emergence in Italy and Germany of pattern books: collections of engravings illustrating decorative forms and motifs which could be applied to a wide range of products, and whose creation took place in advance of their application.[8] The use of drawing to specify how something was to be constructed later was first developed by architects and shipwrights during the Italian Renaissance.[9]

In the 17th century, the growth of artistic patronage in centralized monarchical states such as France led to large government-operated manufacturing operations epitomised by the Gobelins Manufactory, opened in Paris in 1667 by Louis XIV.[8] Here teams of hundreds of craftsmen, including specialist artists, decorators and engravers, produced sumptuously decorated products ranging from tapestries and furniture to metalwork and coaches, all under the creative supervision of the King's leading artist Charles Le Brun.[10] This pattern of large-scale royal patronage was repeated in the court porcelain factories of the early 18th century, such as the Meissen porcelain workshops established in 1709 by the Grand Duke of Saxony, where patterns from a range of sources, including court goldsmiths, sculptors and engravers, were used as models for the vessels and figurines for which it became famous.[11] As long as reproduction remained craft-based, however, the form and artistic quality of the product remained in the hands of the individual craftsman, and tended to decline as the scale of production increased.[12]

Birth of industrial design[edit]

The emergence of industrial design is specifically linked to the growth of industrialisation and mechanisation that began with the industrial revolution in Great Britain in the mid 18th century.[2][3] The rise of industrial manufacture changed the way objects were made, urbanisation changed patterns of consumption, the growth of empires broadened tastes and diversified markets, and the emergence of a wider middle class created demand for fashionable styles from a much larger and more heterogeneous population.[13]

The first use of the term 'industrial design' is often attributed to the industrial designer Joseph Claude Sinel in 1919 (although he himself denied this in interviews), but the discipline predates 1919 by at least a decade. Christopher Dresser is considered among the first independent industrial designers.[14] Industrial design's origins lie in the industrialization of consumer products. For instance the Deutscher Werkbund, founded in 1907 and a precursor to the Bauhaus, was a state-sponsored effort to integrate traditional crafts and industrial mass-production techniques, to put Germany on a competitive footing with Great Britain and the United States.

The earliest use of the term may have been in The Art Union, A monthly Journal of the Fine Arts, 1839.

Dyce's report to the Board of Trade on foreign schools of Design for Manufactures. Mr Dyces official visit to France, Prussia and Bavaria for the purpose of examining the state of schools of design in those countries will be fresh in the recollection of our readers. His report on this subject was ordered to be printed some few months since, on the motion of Mr Hume.

50 Product Designs Concept Manufacture Pdf To Word

The school of St Peter, at Lyons was founded about 1750 for the instruction of draftsmen employed in preparing patterns for the silk manufacture. It has been much more successful than the Paris school and having been disorganized by the revolution, was restored by Napoleon and differently constituted, being then erected into an Academy of Fine Art: to which the study of design for silk manufacture was merely attached as a subordinate branch. It appears that all the students who entered the school commence as if they were intended for artists in the higher sense of the word and are not expected to decide as to whether they will devote themselves to the Fine Arts or to Industrial Design, until they have completed their exercises in drawing and painting of the figure from the antique and from the living model. It is for this reason, and from the fact that artists for industrial purposes are both well paid and highly considered (as being well instructed men) that so many individuals in France engage themselves in both pursuits.

The Practical Draughtsman's Book of Industrial Design by Jacques-Eugène Armengaud was printed in 1853.[15] The subtitle of the (translated) work explains, that it wants to offer a 'complete course of mechanical, engineering, and architectural drawing.' The study of those types of technical drawing, according to Armengaud, belong to the field of industrial design. This work paved the way for a big expansion in the field drawing education in France, the United Kingdom and the United States.

Robert Lepper helped to establish one of the country's first industrial design degree programs in 1934 at Carnegie Institute of Technology.[16]

Education[edit]

Product design and industrial design overlap in the fields of user interface design, information design, and interaction design. Various schools of industrial design specialize in one of these aspects, ranging from pure art colleges and design schools (product styling), to mixed programs of engineering and design, to related disciplines such as exhibit design and interior design, to schools that almost completely subordinated aesthetic design to concerns of usage and ergonomics, the so-called functionalist school.[17] Except for certain functional areas of overlap between industrial design and engineering design, educational programs in the U.S. for engineering design require accreditation by the Accreditation Board for Engineering and Technology (ABET)[18] in contrast to programs for industrial design which are accredited by the National Association of Schools of Art and Design (NASAD).[19]

Institutions[edit]

Most industrial designers complete a design or related program at a vocational school or university. Relevant programs include graphic design, interior design, industrial design, architectural technology, and drafting Diplomas and degrees in industrial design are offered at vocational schools and universities worldwide. Diplomas and degrees take two to four years of study. The study results in a Bachelor of Industrial Design (B.I.D.), Bachelor of Science (B.Sc) or Bachelor of Fine Arts (B.F.A.). Afterwards, the bachelor programme can be extended to postgraduate degrees such as Master of Design, Master of Fine Arts and others to a Master of Arts or Master of Science.

Definition[edit]

Industrial design studies function and form—and the connection between product, user, and environment. Generally, industrial design professionals work in small scale design, rather than overall design of complex systems such as buildings or ships. Industrial designers don't usually design motors, electrical circuits, or gearing that make machines move, but they may affect technical aspects through usability design and form relationships. Usually, they work with other professionals such as engineers who design the mechanical aspects of the product assuring functionality and manufacturability, and with marketers to identify and fulfill customer needs and expectations.

Industrial design (ID) is the professional service of creating and developing concepts and specifications that optimize the function, value and appearance of products and systems for the mutual benefit of both user and manufacturer.

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Industrial Designers Society of America,[20]

Design, itself, is often difficult to describe to non-designers and engineers, because the meaning accepted by the design community is not made of words. Instead, the definition is created as a result of acquiring a critical framework for the analysis and creation of artifacts. One of the many accepted (but intentionally unspecific) definitions of design originates from Carnegie Mellon's School of Design, 'Design is the process of taking something from its existing state and moving it to a preferred state' (Simon, Herbert A. 'The sciences of the artificial.' Cambridge, MA (1969, 1981, 1996)). This applies to new artifacts, whose existing state is undefined, and previously created artifacts, whose state stands to be improved.

Industrial design can overlap significantly with engineering design, and in different countries the boundaries of the two concepts can vary, but in general engineering focuses principally on functionality or utility of products, whereas industrial design focuses principally on aesthetic and user-interface aspects of products. In many jurisdictions this distinction is effectively defined by credentials and/or licensure required to engage in the practice of engineering.[21] 'Industrial design' as such does not overlap much with the engineering sub-discipline of industrial engineering, except for the latter's sub-specialty of ergonomics.

At the 29th General Assembly in Gwangju, South Korea, 2015, the Professional Practise Committee unveiled a renewed definition of industrial design as follows:'Industrial Design is a strategic problem-solving process that drives innovation, builds business success and leads to a better quality of life through innovative products, systems, services and experiences.'An extended version of this definition is as follows:'Industrial Design is a strategic problem-solving process that drives innovation, builds business success and leads to a better quality of life through innovative products, systems, services and experiences. Industrial Design bridges the gap between what is and what’s possible. It is a trans-disciplinary profession that harnesses creativity to resolve problems and co-create solutions with the intent of making a product, system, service, experience or a business, better. At its heart, Industrial Design provides a more optimistic way of looking at the future by reframing problems as opportunities. It links innovation, technology, research, business and customers to provide new value and competitive advantage across economic, social and environmental spheres.Industrial Designers place the human in the centre of the process. They acquire a deep understanding of user needs through empathy and apply a pragmatic, user centric problem solving process to design products, systems, services and experiences. They are strategic stakeholders in the innovation process and are uniquely positioned to bridge varied professional disciplines and business interests. They value the economic, social and environmental impact of their work and their contribution towards co-creating a better quality of life. '[22]

Design process[edit]

A Fender Stratocaster with sunburst finish, one of the most widely recognized electric guitars in the world.
Model 1300 Volkswagen Beetle

Although the process of design may be considered 'creative,' many analytical processes also take place. In fact, many industrial designers often use various design methodologies in their creative process. Some of the processes that are commonly used are user research, sketching, comparative product research, model making, prototyping and testing. These processes are best defined by the industrial designers and/or other team members. Industrial designers often utilize 3D software, computer-aided industrial design and CAD programs to move from concept to production. They may also build a prototype first and then use industrial CT scanning to test for interior defects and generate a CAD model. From this the manufacturing process may be modified to improve the product.

Product characteristics specified by industrial designers may include the overall form of the object, the location of details with respect to one another, colors, texture, form, and aspects concerning the use of the product. Additionally they may specify aspects concerning the production process, choice of materials and the way the product is presented to the consumer at the point of sale. The inclusion of industrial designers in a product development process may lead to added value by improving usability, lowering production costs and developing more appealing products.

Industrial design may also focus on technical concepts, products, and processes. In addition to aesthetics, usability, and ergonomics, it can also encompass engineering, usefulness, market placement, and other concerns—such as psychology, desire, and the emotional attachment of the user. These values and accompanying aspects that form the basis of industrial design can vary—between different schools of thought, and among practicing designers.

Industrial design rights[edit]

Cam Design And Manufacture Pdf

Industrial design rights are intellectual property rights that make exclusive the visual design of objects that are not purely utilitarian. A design patent would also be considered under this category. An industrial design consists of the creation of a shape, configuration or composition of pattern or color, or combination of pattern and color in three-dimensional form containing aesthetic value. An industrial design can be a two- or three-dimensional pattern used to produce a product, industrial commodity or handicraft. Under the Hague Agreement Concerning the International Deposit of Industrial Designs, a WIPO-administered treaty, a procedure for an international registration exists. An applicant can file for a single international deposit with WIPO or with the national office in a country party to the treaty. The design will then be protected in as many member countries of the treaty as desired.

Examples of iconic industrial design[edit]

Lurelle Guild. Vacuum Cleaner, c. 1937. Brooklyn Museum
Chair by Charles Eames
Russel Wright. Coffee Urn, c. 1935 Brooklyn Museum

A number of industrial designers have made such a significant impact on culture and daily life that their work is documented by historians of social science. Alvar Aalto, renowned as an architect, also designed a significant number of household items, such as chairs, stools, lamps, a tea-cart, and vases. Raymond Loewy was a prolific American designer who is responsible for the Royal Dutch Shell corporate logo, the original BP logo (in use until 2000), the PRR S1 steam locomotive, the Studebaker Starlight (including the later iconic bulletnose), as well as Schick electric razors, Electrolux refrigerators, short-wave radios, Le Creuset French ovens, and a complete line of modern furniture, among many other items.

Richard A. Teague, who spent most of his career with the American Motor Company, originated the concept of using interchangeable body panels so as to create a wide array of different vehicles using the same stampings. He was responsible for such unique automotive designs as the Pacer, Gremlin, Matador coupe, Jeep Cherokee, and the complete interior of the Eagle Premier.

Milwaukee's Brooks Stevens was best known for his Milwaukee RoadSkytop Lounge car and Oscar MayerWienermobile designs, among others.

Viktor Schreckengost designed bicycles manufactured by Murray bicycles for Murray and Sears, Roebuck and Company. With engineer Ray Spiller, he designed the first truck with a cab-over-engine configuration, a design in use to this day. Schreckengost also founded The Cleveland Institute of Art's school of industrial design.

Oskar Barnack was a German optical engineer, precision mechanic, industrial designer, and the father of 35mm photography. He developed the Leica, which became the hallmark for photography for 50 years, and remains a high-water mark for mechanical and optical design.

Mechanical Manufacture Pdf

Charles and Ray Eames were most famous for their pioneering furniture designs, such as the Eames Lounge Chair Wood and Eames Lounge Chair. Other influential designers included Henry Dreyfuss, Eliot Noyes, John Vassos, and Russel Wright.

Dieter Rams is a German industrial designer closely associated with the consumer products company Braun and the Functionalist school of industrial design.

Many of Apple's recent iconic products were designed by Sir Jonathan Ive.

See also[edit]

  • Chief Experience Officer (CXO)
  • Emotional Design by Donald Norman

Notes[edit]

  1. ^See Dyson's autobiography Against The Odds, Pub Thomson 2002[23]

References[edit]

Citations[edit]

  1. ^'WE 300-series Types'. Paul-f.com. 2012-08-11. Retrieved 2012-09-20.
  2. ^ abcHeskett 1980, pp. 10-11.
  3. ^ abKirkham 1999.
  4. ^ abHeskett 1980, p. 10.
  5. ^Noblet 1993, pp. 21-22.
  6. ^ abNoblet 1993, p. 21.
  7. ^de Noblet, J., Industrial Design, Paris: A.F.A.A. (1993)
  8. ^ abcHeskett 1980, p. 11.
  9. ^Baynes 1991, p. 108.
  10. ^Heskett 1980, pp. 11-12.
  11. ^Heskett 1980, p. 12.
  12. ^Heskett 1980, pp. 12-13.
  13. ^Benton 2000, p. 380.
  14. ^'Christopher Dresser'. Design Museum. Archived from the original on 20 September 2014. Retrieved 9 April 2015.
  15. ^'The practical draughtsman's book of industrial design : forming a complete course of mechanical, engineering, and architectural drawing by Armengaud, aîné (Jacques-Eugène), 1810-1891'. Internet Archive. Retrieved 14 April 2015.
  16. ^'Newsbriefs: Lepper show runs at Warhol.' Carnegie Mellon Magazine. Winter 2002. Retrieved January 17, 2014.
  17. ^Pulos, Arthur J., The American Design Adventure 1940-1975, Cambridge, Mass:MIT Press (1988), p. 249 (ISBN9780262161060)
  18. ^Abet.org
  19. ^Nasad.arts-accredit.orgArchived 2015-08-12 at the Wayback Machine
  20. ^'Archived copy'. Archived from the original on January 24, 2010. Retrieved 2010-01-25.CS1 maint: Archived copy as title (link) CS1 maint: BOT: original-url status unknown (link)
  21. ^'The Difference Between Industrial Design And Design Engineering'. MCADC Cafe. Archived from the original on 20 September 2014. Retrieved 9 April 2015.
  22. ^ICSID web:DEFINITION OF INDUSTRIAL DESIGNArchived 2007-03-17 at the Wayback Machine
  23. ^Dyson, James (1997). Against the odds: An autobiography. London: Orion Business. ISBN978-0-7528-0981-6. OCLC38066046.

Sources[edit]

  • Barnwell, Maurice. Design, Creativity and Culture, Black Dog, 2011, ISBN978 1 907317 408
  • Barnwell, Maurice. Design Evolution: Big Bang to Big Data,Toronto, 2014. ISBN978-0-9937396-0-6
  • Benton, Charlotte (2000). 'Design and Industry'. In Kemp, Martin (ed.). The Oxford History of Western Art. Oxford: Oxford University Press. pp. 380–383. ISBN0198600127.
  • Coelho, Denis A. (editor), Industrial Design - New Frontiers, InTech Open Access Publisher, 2011. ISBN978-953-307-622-5.
  • Forty, Adrian. Objects of Desire: Design and Society Since 1750. Thames Hudson, May 1992. ISBN978-0-500-27412-5
  • Heskett, John. Industrial Design, Thames & Hudson, 1980, ISBN0500201811
  • Kirkham, Pat (1999). 'Industrial design'. Grove Art Online. Oxford University Press.Missing or empty |url= (help)
  • Mayall, WH, Industrial Design for Engineers, London: Iliffe Books, 1967, ISBN978-0592042053
  • Mayall, WH, Machines and Perception in Industrial Design, London: Studio Vista, 1968, ISBN978-0289279168
  • Meikle, Jeffrey. Twentieth Century Limited: Industrial Design engineering in America, 1925 - 1939, Philadelphia: Temple University Press, 1979 ISBN978-0877222460
  • Noblet, Jocelyn de (1993). 'Design in Progress'. In Noblet, Jocelyn de (ed.). Industrial design: reflection of a century. Paris: Flammarion/APCI. pp. 21–25. ISBN2080135392.
  • Pirovano, Carlo, ed. (1991). 'Forms of Representation'. History of Industrial Design. 1. Milan: Electa. pp. 108–127. OCLC32885051.

External links[edit]

Wikimedia Commons has media related to Product Design.
Wikiquote has quotations related to: Industrial design
  • Doodles, Drafts and Designs: Industrial Drawings from the Smithsonian (2004) Smithsonian Institution Libraries


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